编程笔记

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CWnd-AssertVaild

  • Errror description

MFC dll中的界面在Debug时调用UpdateData()函数,会判断窗口的运行环境是否跨线程,如果创建窗口的线程与调用该函数的线程不是同一个,就会触发CWnd的AssertVaild()函数中断.提示:

it is likely that you have passed a C++ object from one thread to another and have used that object in a way that was not intended.把一个C++对象从一个线程传到另一个线程,使用对象的方式不正确(与代码的原本设计相悖)

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void CWnd::AssertValid() const
{
if (m_hWnd == NULL)
return; // null (unattached) windows are valid

// check for special wnd??? values
ASSERT(HWND_TOP == NULL); // same as desktop
if (m_hWnd == HWND_BOTTOM)
ASSERT(this == &CWnd::wndBottom);
else if (m_hWnd == HWND_TOPMOST)
ASSERT(this == &CWnd::wndTopMost);
else if (m_hWnd == HWND_NOTOPMOST)
ASSERT(this == &CWnd::wndNoTopMost);
else
{
// should be a normal window
ASSERT(::IsWindow(m_hWnd));

// should also be in the permanent or temporary handle map
CHandleMap* pMap = afxMapHWND();
ASSERT(pMap != NULL);

CObject* p=NULL;
if(pMap)
{
ASSERT( (p = pMap->LookupPermanent(m_hWnd)) != NULL ||
(p = pMap->LookupTemporary(m_hWnd)) != NULL);
}
ASSERT((CWnd*)p == this); // must be us

// Note: if either of the above asserts fire and you are
// writing a multithreaded application, it is likely that
// you have passed a C++ object from one thread to another
// and have used that object in a way that was not intended.
// (only simple inline wrapper functions should be used)
//
// In general, CWnd objects should be passed by HWND from
// one thread to another. The receiving thread can wrap
// the HWND with a CWnd object by using CWnd::FromHandle.
//
// It is dangerous to pass C++ objects from one thread to
// another, unless the objects are designed to be used in
// such a manner.
}
}
  • Solution

    1.在窗口或者控件类重载 CWnd::AssertValid() 函数,写个空函数屏蔽原函数,不推荐使用.

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    class CExampleDialog: public CDialog{
    public:
    #ifdef _DEBUG
    virtual void AssertValid() const {};
    #endif
    }

    只需要在Debug时重载,在release时不会出错,因为在CWnd中这个函数也是在Debug才生效

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    #ifdef _DEBUG
    void CWnd::AssertValid() const
    {
    //....
    }
    void CWnd::Dump(CDumpContext& dc) const
    {
    //....
    }
    #endif

    2.这个错误主要是跨线程使用窗口的一些资源导致,在UpdateData()或其他资源使用前调用

    AFX_MANAGE_STATE(AfxGetStaticModuleState());

    将状态切换.例如有如下函数需要在模块外调用且需要使用窗口/控件资源,

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bool ExampleFunc()
{
bool bRtn=true;
AFX_MANAGE_STATE(AfxGetStaticModuleState());//切换线程状态
UpdateData(TRUE);
//....
return bRtn;
}

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